Voting

Botto utilizes a voting mechanism to train the algorithm that creates the art. Every week, 350 art pieces (called fragments) are presented to the community. Individuals from the community independently vote between two pieces, stating which art fragment they believe to be more aesthetically pleasing.

Votes take place on the Botto application, found on app.botto.com. Before being able to vote, participants are required to stake Botto's governance token, $BOTTO, or hold one of several available collectibles (see Access Passes page).

Voting Points (VP)

Voting Points (VP) are used by community participants to vote on their favorite art pieces. VP are comparable to an off-chain, non-transferrable token connected to your wallet. VP are generated by staking $BOTTO tokens or providing BOTTO-ETH liquidity on Uniswap and staking the LP tokens.

When you stake $BOTTO and/or provide liquidity for the first time, you are automatically rewarded with 100VP.

VP Regeneration

VP regenerate over time for as long as you have your $BOTTO or LP tokens staked. The regeneration formula for VP is as follows:

VPpersecond=BOTTOtotalStaked/(7243600)VP_{per second} = BOTTO_{totalStaked} / (7*24*3600)

​To reduce volatility in VP regeneration for staked liquidity providers, a revised regeneration formula for VP has been implemented:

VPpersecond=LPtokensStaked150/(7243600)VP_{per second} = LP_{tokensStaked}*150 / (7*24*3600)

Straightforwardly, this means that staked liquidity providers generate a fixed amount of 150 VP per week per LP token staked.

For LP tokens, you used to earn VP equal to the equivalent of the entire value of the LP position in $BOTTO. So for the formula above, the totalStakedwas:

totalStakedLPs=LPTokensLPpriceinBOTTOtotalStaked_{LPs}={LP Tokens}*{LP price in BOTTO}

This formula has been deprecated due to unpredictable behavior in VP generation due to volatile price swings. Update 07/03/2023 (DD/MM/YYYY).

Voting Mechanism

Voting Page

Botto's voting page displays two art fragments. The voter is required to choose which of the two art fragments is their preferred one. They can also choose to skip if they really don’t like either one, however even finding a preferable element or characteristic can be good for training.

Pieces are given a score for the proportion of how often they are picked:

scoreviews<10=100score_{views<10}=100
scoreviews>10=(uniqueVotes/views)100score_{views>10}=(uniqueVotes / views ) * 100

80% of the time, the voting mechanism will show a fragment with a top score

20% of the time it will show a low score to ensure they still have a chance to be seen and maintain variety

The score of 100 if seen less than 10 times ensures all pieces have a fair chance of being seen and selected before getting a lower score. It also means that the best time to see all the new pieces, and the greatest diversity, is at the beginning of the voting round.

If a fragment is not viewed 10 times at the end of the round, it will have its score calculated regardless before the weekly cull is processed.

Voting Pool Fragments Cull

At the end of each voting round, 349 fragments with the lowest VP in the Period are removed from the voting pool. With the weekly mint removing another fragment, the resulting voting pool size is maintained at 1,050 fragments.

The cull mechanism aims to reduce the size of the fragment pool in order to improve the voting experience and engagement.

BIP-17 Changed the cull from Raw (True) Score to VP in December 2022

Weight Mechanism

Users are able to adjust the weight of their votes by using the slider at the bottom of the voting screen

Continue to the Leaderboard page to learn about boosting your favorite fragments and viewing top contributors.

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